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Artiste d’effets spéciaux (Assassin's Creed Invictus)

Montreal, QC, ca💼 Full-time🗓 2026-09-08 → 2026-09-26

Core

Create impactful real-time visual effects (environmental, particles, explosions) to enhance gameplay and immersion in video games.

Role type

Real-time VFX Artist (Video Games)

Builds

Immersive game environments and visual effects for players

Domain

Video Games / Real-time Rendering

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features

Required skills

Real-time VFX creation, 3D production pipelines (modeling, texturing, lighting, image processing), 2D art tools, composition software, 3D software, game engines, artistic fundamentals (lighting, composition, color theory), vector math basics, shader programming

Preferred skills

Procedural tools, rendering software

Responsibilities

Collaborate with creative directors to define VFX priorities, create environmental effects using particle systems and textures, work with programming teams to develop tools, integrate and optimize VFX for real-time performance, troubleshoot technical VFX issues, adapt effects based on team and community feedback

Seniority

Mid-level to Senior, hands-on IC

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