Artiste d’effets spéciaux (Assassin's Creed Invictus)
Core
Create impactful real-time visual effects (environmental, particles, explosions) to enhance gameplay and immersion in video games.
Role type
Real-time VFX Artist (Video Games)
Builds
Immersive game environments and visual effects for players
Domain
Video Games / Real-time Rendering
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features
Required skills
Real-time VFX creation, 3D production pipelines (modeling, texturing, lighting, image processing), 2D art tools, composition software, 3D software, game engines, artistic fundamentals (lighting, composition, color theory), vector math basics, shader programming
Preferred skills
Procedural tools, rendering software
Responsibilities
Collaborate with creative directors to define VFX priorities, create environmental effects using particle systems and textures, work with programming teams to develop tools, integrate and optimize VFX for real-time performance, troubleshoot technical VFX issues, adapt effects based on team and community feedback
Seniority
Mid-level to Senior, hands-on IC