VFX Artist (Assassin's Creed Invictus)
Core
Create real-time environmental visual effects (smoke, fire, explosions, water) to enrich gameplay and elevate player experience in immersive worlds.
Role type
VFX Artist (real-time game effects)
Builds
Real-time visual effects for the Assassin's Creed Invictus game
Domain
Video game development / Real-time rendering
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (visual effects)
Required skills
Real-time visual effects creation, particle systems, 3D production pipelines, 2D art tools, compositing software, 3D software, game engines, art fundamentals (lighting, composition, color theory), vector mathematics, procedural tools, shader workflows
Preferred skills
Tool development support, playtest optimization, community feedback integration
Technologies
Particle systems, 3D software, game engines, compositing software, 2D art tools
Responsibilities
Design visual effects respecting technical constraints, integrate effects into game engine, optimize effects for real-time performance, troubleshoot technical issues, adjust effects based on feedback
Seniority
Mid-level, hands-on IC