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VFX Artist (Assassin's Creed Invictus)

Montreal, QC, ca💼 Full-time🗓 2026-09-08 → 2026-09-26

Core

Create real-time environmental visual effects (smoke, fire, explosions, water) to enrich gameplay and elevate player experience in immersive worlds.

Role type

VFX Artist (real-time game effects)

Builds

Real-time visual effects for the Assassin's Creed Invictus game

Domain

Video game development / Real-time rendering

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (visual effects)

Required skills

Real-time visual effects creation, particle systems, 3D production pipelines, 2D art tools, compositing software, 3D software, game engines, art fundamentals (lighting, composition, color theory), vector mathematics, procedural tools, shader workflows

Preferred skills

Tool development support, playtest optimization, community feedback integration

Technologies

Particle systems, 3D software, game engines, compositing software, 2D art tools

Responsibilities

Design visual effects respecting technical constraints, integrate effects into game engine, optimize effects for real-time performance, troubleshoot technical issues, adjust effects based on feedback

Seniority

Mid-level, hands-on IC

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