CareerPlanSign in

Concepteur·trice principal·e de jeu (Combat) - For Honor

Montreal, QC, ca💼 Full-time🗓 2026-09-08 → 2026-09-26

Core

Design and balance the multiplayer combat experience in For Honor through systemic design, hero tuning, and feature development.

Role type

Senior Game Designer (Combat Systems)

Builds

Multiplayer combat systems, hero abilities, and competitive progression features for For Honor

Domain

Video Games / Competitive Multiplayer

Deliverable

production ML models | product features

Required skills

Combat system design, gameplay balancing, hero tuning, multiplayer system analysis, prototyping, data-driven decision making, cross-functional collaboration

Preferred skills

Understanding of competitive game motivation, long-term engagement systems, close-quarters combat mechanics

Technologies

Game engines, analytics tools, prototyping frameworks

Responsibilities

Guide continuous combat balancing initiatives, analyze multiplayer systems and player behavior to identify improvements, adjust hero abilities and movement sets, evaluate gameplay changes on the combat ecosystem, create and implement gameplay prototypes, translate creative intentions into game systems, identify gameplay issues and develop solutions

Seniority

Senior, hands-on IC

Sourced via smartrecruiters · Listed on CareerPlan, which tracks 70,000+ jobs from 20+ sources.