Concepteur·trice principal·e de jeu (Combat) - For Honor
Core
Design and balance the multiplayer combat experience in For Honor through systemic design, hero tuning, and feature development.
Role type
Senior Game Designer (Combat Systems)
Builds
Multiplayer combat systems, hero abilities, and competitive progression features for For Honor
Domain
Video Games / Competitive Multiplayer
Deliverable
production ML models | product features
Required skills
Combat system design, gameplay balancing, hero tuning, multiplayer system analysis, prototyping, data-driven decision making, cross-functional collaboration
Preferred skills
Understanding of competitive game motivation, long-term engagement systems, close-quarters combat mechanics
Technologies
Game engines, analytics tools, prototyping frameworks
Responsibilities
Guide continuous combat balancing initiatives, analyze multiplayer systems and player behavior to identify improvements, adjust hero abilities and movement sets, evaluate gameplay changes on the combat ecosystem, create and implement gameplay prototypes, translate creative intentions into game systems, identify gameplay issues and develop solutions
Seniority
Senior, hands-on IC