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Lead Character Artist [Tom Clancy's The Division 2]

Malmö, Skåne County, se💼 Full-time🗓 2026-08-18 → 2026-09-26

Core

Lead Character Artist responsible for producing high-quality 3D assets (characters, NPCs, weapons, gear, cinematic assets) and managing team workflows for an open-world action shooter RPG.

Role type

Lead Character Artist (AAA Game Development)

Builds

3D character assets, NPCs, weapons, gear, and cinematic content for Tom Clancy's The Division 2

Domain

Video Games / AAA Action RPG

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

3D character modeling, concept realization, game development workflow management, team prioritization, performance feedback delivery

Preferred skills

Experience in game, TV, or film industries, strategic decision-making for art pipelines

Technologies

Maya, 3Ds MAX, ZBrush, Blender, Substance

Responsibilities

Produce and deliver quality 3D assets for the game, prioritize and manage the team's day-to-day tasks, collaborate with Producers, Tech Artists, and Concept Artists, hold recurring performance feedback sessions with the team

Seniority

Lead, hands-on IC with team management

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