Lead Character Artist [Tom Clancy's The Division 2]
Core
Lead Character Artist responsible for producing high-quality 3D assets (characters, NPCs, weapons, gear, cinematic assets) and managing team workflows for an open-world action shooter RPG.
Role type
Lead Character Artist (AAA Game Development)
Builds
3D character assets, NPCs, weapons, gear, and cinematic content for Tom Clancy's The Division 2
Domain
Video Games / AAA Action RPG
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
3D character modeling, concept realization, game development workflow management, team prioritization, performance feedback delivery
Preferred skills
Experience in game, TV, or film industries, strategic decision-making for art pipelines
Technologies
Maya, 3Ds MAX, ZBrush, Blender, Substance
Responsibilities
Produce and deliver quality 3D assets for the game, prioritize and manage the team's day-to-day tasks, collaborate with Producers, Tech Artists, and Concept Artists, hold recurring performance feedback sessions with the team
Seniority
Lead, hands-on IC with team management