Senior UX Designer
Core
Design intuitive, scalable, and cohesive player experiences for a large-scale live-service multiplayer first-person shooter, bridging game vision with player needs across the entire player journey.
Role type
Senior UX Designer (Live-Service FPS)
Builds
User interfaces, flows, signals, feedback systems, and interactions for a multiplayer shooter
Domain
Video Games / First-Person Shooter / Live-Service (GaaS)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
User-centered design, Information architecture, Interaction design, Wireframing, Design systems, Accessibility compliance, Player research analysis, Multiplayer game mechanics understanding, GaaS monetization systems knowledge, Game editor proficiency
Preferred skills
Motivation and learning strategies, Success metrics tracking, Visual design, Motion design, Data analysis
Technologies
Figma, Confluence, Miro
Responsibilities
Conduct discovery research and define problems, Design scalable UX solutions and artifacts (sketches, wireframes, prototypes), Present and advocate UX solutions to stakeholders, Review implementation with user research team, Iterate solutions based on player feedback, Collaborate with game design, art, and programming teams, Build and maintain UX standards and design systems
Seniority
Senior, hands-on IC