Senior Engineer, Gameplay
Core
Design, implement, optimize, and maintain core gameplay systems for AAA story-driven RPGs, specifically The Witcher 4.
Role type
Senior Gameplay Engineer (AAA RPG)
Builds
Core gameplay systems, combat, animation, locomotion, and physics systems for The Witcher 4.
Domain
Video Games / AAA RPG Development
Deliverable
production ML models | product features
Required skills
C++, Unreal Engine 5, game engine architecture, multithreaded systems, 3D vector mathematics, linear algebra, combat/animation/locomotion/physics system design, debugging, code reviews, mentoring
Preferred skills
Agile methodologies, continuous learning, adaptability
Technologies
Unreal Engine 5, Visual Studio
Responsibilities
Design and implement core gameplay systems; take ownership of key features ensuring scalability and performance; develop debugging tools; collaborate with designers on mechanics; debug and resolve technical challenges; mentor junior team members.
Seniority
Senior, hands-on IC with mentorship responsibilities