Lead Gameplay Engineer (NPC Behavior)
Core
Lead a team to design, implement, optimize, and maintain NPC community and behavior technology for a new IP, shaping how NPCs interact with the world.
Role type
Senior IC Lead Gameplay Engineer (NPC Behavior)
Builds
NPC community and behavior systems, interactive world logic
Domain
Video game development, RPGs, AAA game engine
Deliverable
production ML models | product features
Required skills
C++ expertise, team leadership, NPC behavior system architecture, large-scale system debugging, code review, technical standards definition, rapid prototyping
Preferred skills
Unreal Engine 4/5 experience, risk management, agile methodologies
Technologies
C++, Unreal Engine 4, Unreal Engine 5
Responsibilities
Building and leading a team for NPC technology; Collaborating with designers, animators, and writers; Defining technical scope and timelines; Debugging and profiling large-scale systems; Conducting code reviews; Prototyping and testing new technologies
Seniority
Senior, hands-on IC with leadership responsibilities