Lead Level Artist (F/M/NB) [AAA Project]
Core
Lead Level Artist responsible for quality, consistency, and artistic execution of game environments produced by the World team.
Role type
Senior IC Level Artist (World/Environment) with team leadership
Builds
Believable, technically sound game environments aligned with design intent and gameplay experience
Domain
Video Game Development (AAA)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Level Art team management, environment creation, composition, materials, color, volume, environmental storytelling, production risk identification, deadline management, quality standard definition, cross-discipline collaboration, technical constraint anticipation, workflow optimization, spatial coherence, industry method knowledge
Preferred skills
Knowledge of architecture, geography, geology, urban planning, landscape architecture
Technologies
Snowdrop engine pipeline
Responsibilities
Organize Level Art team work and set production priorities; Mentor and develop artists' skills; Translate Art Direction and World Director vision into concrete artistic objectives; Collaborate with Lead Level Designer to build environments reinforcing art direction and gameplay; Work with Technical Director to optimize workflows and ensure seamless content integration; Define artistic standards for environments; Ensure visual consistency at all scales across environments; Resolve trade-offs between artistic vision, technical constraints, quality, and scheduling
Seniority
Senior, hands-on IC with team leadership