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Lead Level Artist (F/M/NB) [AAA Project]

Annecy, Auvergne-Rhône-Alpes, fr💼 Full-time🗓 2026-07-27 → 2026-09-26

Core

Lead Level Artist responsible for quality, consistency, and artistic execution of game environments produced by the World team.

Role type

Senior IC Level Artist (World/Environment) with team leadership

Builds

Believable, technically sound game environments aligned with design intent and gameplay experience

Domain

Video Game Development (AAA)

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Level Art team management, environment creation, composition, materials, color, volume, environmental storytelling, production risk identification, deadline management, quality standard definition, cross-discipline collaboration, technical constraint anticipation, workflow optimization, spatial coherence, industry method knowledge

Preferred skills

Knowledge of architecture, geography, geology, urban planning, landscape architecture

Technologies

Snowdrop engine pipeline

Responsibilities

Organize Level Art team work and set production priorities; Mentor and develop artists' skills; Translate Art Direction and World Director vision into concrete artistic objectives; Collaborate with Lead Level Designer to build environments reinforcing art direction and gameplay; Work with Technical Director to optimize workflows and ensure seamless content integration; Define artistic standards for environments; Ensure visual consistency at all scales across environments; Resolve trade-offs between artistic vision, technical constraints, quality, and scheduling

Seniority

Senior, hands-on IC with team leadership

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