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Lead Level Artist - (F/H/NB) [AAA PROJECT]

Annecy, Auvergne-Rhône-Alpes, fr💼 Full-time🗓 2026-07-27 → 2026-09-26

Core

Lead Level Artist responsible for quality, consistency, and execution of environments produced by the World team, translating artistic/technical/gameplay vision into readable, credible, and technically mastered environments.

Role type

Senior IC/Lead Level Artist (AAA Game Development)

Builds

AAA game environments (Worlds) for Ubisoft titles

Domain

Video Game Development (AAA)

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (game environments)

Required skills

Team management, production prioritization, constructive feedback, risk identification, deadline management, Art Direction translation, Level Design collaboration, Technical constraints anticipation, quality standards definition, visual composition, material mastery, spatial continuity, gameplay understanding, pipeline constraints, creative problem solving, organizational rigor, adaptability, English fluency

Preferred skills

Knowledge of architecture/geography/geology/urbanism/landscape, Snowdrop engine familiarity, Ubisoft culture alignment

Technologies

Snowdrop engine, standard game production tools

Responsibilities

Organize Level Art team work and define production priorities, mentor and develop team artists, provide regular constructive feedback, ensure team culture of autonomy and knowledge sharing, identify production risks and propose solutions, ensure respect of deadlines and quality standards, translate Art Direction and World Director vision into concrete artistic objectives, align with World Lead on quality and capacity, collaborate with Lead Level Design on environment composition and gameplay integration, work with Technical Direction to optimize workflows and performance, define quality standards and production conventions with other Leads, represent Level Art interests to Art/Technical/Game/Production directions, collaborate with Gameplay/Programming/Tech Art/QA for content integration, participate in trade-offs between artistic ambitions and technical constraints, foster communication between production teams, define artistic standards for team environments, ensure quality of compositions, materials, visual transitions, and spatial coherence, develop clear space reading with attention to rhythm, volumes, and visual cues, identify artistic improvement opportunities, maintain industry practice awareness to improve workflows

Seniority

Senior, hands-on IC with management responsibilities

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