Technical Animation Director (unannounced project)
Core
Designing and implementing scalable, high-performance animation systems and pipelines for a multiplayer game experience.
Role type
Senior IC technical animation director
Builds
Animation systems, procedural animation, full-body IK, and character customization pipelines for a multiplayer game
Domain
Video game development, multiplayer gaming
Deliverable
production ML models | product features
Required skills
Technical animation systems development, Unreal Engine, MotionBuilder, 3ds Max, Maya, Python, C#, JavaScript, MaxScript, motion capture, state machines, full-body IK, character customization pipelines
Preferred skills
Mentoring technical teams, live multiplayer game experience, procedural animation implementation
Technologies
Unreal Engine, MotionBuilder, 3ds Max, Maya, Python, C#, JavaScript, MaxScript, Jira, Perforce
Responsibilities
Design and maintain scalable animation pipelines; Develop MotionBuilder scripts using Python; Refine animation systems within the game engine; Implement procedural animation and full-body IK; Support character customization features; Document workflows and processes; Guide technical animators and teams in efficient workflows
Seniority
Senior, hands-on IC with mentorship responsibilities