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Technical Animation Director (unannounced project)

Montreal, QC, ca💼 Full-time🗓 2026-07-22 → 2026-09-25

Core

Designing and implementing scalable, high-performance animation systems and pipelines for a multiplayer game experience.

Role type

Senior IC technical animation director

Builds

Animation systems, procedural animation, full-body IK, and character customization pipelines for a multiplayer game

Domain

Video game development, multiplayer gaming

Deliverable

production ML models | product features

Required skills

Technical animation systems development, Unreal Engine, MotionBuilder, 3ds Max, Maya, Python, C#, JavaScript, MaxScript, motion capture, state machines, full-body IK, character customization pipelines

Preferred skills

Mentoring technical teams, live multiplayer game experience, procedural animation implementation

Technologies

Unreal Engine, MotionBuilder, 3ds Max, Maya, Python, C#, JavaScript, MaxScript, Jira, Perforce

Responsibilities

Design and maintain scalable animation pipelines; Develop MotionBuilder scripts using Python; Refine animation systems within the game engine; Implement procedural animation and full-body IK; Support character customization features; Document workflows and processes; Guide technical animators and teams in efficient workflows

Seniority

Senior, hands-on IC with mentorship responsibilities

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