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Lead Animator

Chengdu, Sichuan, cn💼 Full-time🗓 2026-07-17 → 2026-08-01

Core

Managing the production and delivery of all animation assets for video games, supervising animators, and collaborating with Art, Tech, and Design teams to define workflows and iterate on quality.

Role type

Lead Animator (Management & Hands-on IC)

Builds

In-game animation assets for Ubisoft game titles

Domain

Video Games / Animation

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Animation principles, character anatomy, hand/keyframe animation, Maya or 3DS MAX, project scheduling, outsourcing management, pipeline troubleshooting, mentorship, game development lifecycle

Preferred skills

Rapid prototyping, engine integration knowledge, contemporary game technology processes

Technologies

Maya, 3DS MAX

Responsibilities

Manage production and delivery of all animation; Organize and supervise animators to prioritize and deliver requirements; Maintain relationships with outsource partners; Plan and schedule animation tasks; Troubleshoot animation issues across departments; Collaborate with Art Director to verify in-game animation quality; Provide mentorship to the animation team; Balance hands-on production with team management

Seniority

Senior, hands-on IC with leadership responsibilities

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