Lead Animator
Core
Managing the production and delivery of all animation assets for video games, supervising animators, and collaborating with Art, Tech, and Design teams to define workflows and iterate on quality.
Role type
Lead Animator (Management & Hands-on IC)
Builds
In-game animation assets for Ubisoft game titles
Domain
Video Games / Animation
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Animation principles, character anatomy, hand/keyframe animation, Maya or 3DS MAX, project scheduling, outsourcing management, pipeline troubleshooting, mentorship, game development lifecycle
Preferred skills
Rapid prototyping, engine integration knowledge, contemporary game technology processes
Technologies
Maya, 3DS MAX
Responsibilities
Manage production and delivery of all animation; Organize and supervise animators to prioritize and deliver requirements; Maintain relationships with outsource partners; Plan and schedule animation tasks; Troubleshoot animation issues across departments; Collaborate with Art Director to verify in-game animation quality; Provide mentorship to the animation team; Balance hands-on production with team management
Seniority
Senior, hands-on IC with leadership responsibilities