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Cheffe, Chef d'équipe programmation 3D (March of Giants)

Montreal, QC, ca💼 Full-time🗓 2026-07-14 → 2026-08-01

Core

Lead 3D programming role guiding development and optimization of 3D systems for a video game project.

Role type

Senior IC 3D programming team lead

Builds

High-performance 3D systems and game features

Domain

Video game development, 3D graphics

Deliverable

production ML models | product features

Required skills

GPU architecture knowledge, low-level 3D API expertise (DirectX, Vulkan), shader language integration, GPU profiling tools (RenderDoc, NVIDIA Nsight), linear algebra for 3D programming, Unreal Engine 5 experience, software design patterns, CPU/GPU memory trade-off analysis

Preferred skills

None stated

Technologies

DirectX, Vulkan, Unreal Engine 5, RenderDoc, NVIDIA Nsight

Responsibilities

Profile and optimize GPU usage for high performance, collaborate with technical graphics leadership to define constraints, analyze 3D project intentions and evaluate technical feasibility, evaluate existing engine 3D features against project goals, design and implement new 3D systems, validate new systems against project intentions and existing code, support 3D systems during production, identify and fix 3D bugs, document systems for knowledge sharing

Seniority

Senior, hands-on IC with team leadership

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