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Senior Technical Artist

Paris, IDF, fr💼 Full-time🗓 2026-07-09 → 2026-09-25

Core

Building a robust asset pipeline and establishing the Tech Art discipline from scratch for a new game production in Unreal Engine.

Role type

Senior Technical Artist (Pipeline & Discipline Builder)

Builds

Scalable asset pipelines integrating Houdini, Blender, and Unreal Engine

Domain

Video Game Development / Real-time Graphics

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> infrastructure (pipeline)

Required skills

Houdini, Blender, Unreal Engine asset pipeline, Python scripting, HLSL shader authoring, Unreal rendering optimization, technical bottleneck identification, team mentoring

Preferred skills

Cross-team alignment, documentation, performance reporting via UE Insights

Technologies

Houdini, Blender, Unreal Engine, Python, HLSL, Niagara, Sequencer, Unreal Insights, JIRA

Responsibilities

Own and industrialize the asset pipeline across tools; mentor junior Tech Artists; align Tech and Art teams on shared workflows; optimize rendering and memory performance; author shaders and VFX.

Seniority

Senior, hands-on IC with mentoring responsibilities

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