CareerPlan

Senior Technical Artist

Paris, IDF, frFull-time2026-07-09 → 2026-11-11
Based in France

Core

Building a robust asset pipeline and establishing the Tech Art discipline from scratch for a new game production in Unreal Engine.

Role type

Senior Technical Artist (Pipeline & Discipline Builder)

Builds

Scalable asset pipelines integrating Houdini, Blender, and Unreal Engine

Domain

Video Game Development / Real-time Graphics

Required skills

Houdini, Blender, Unreal Engine asset pipeline, Python scripting, HLSL shader authoring, Unreal rendering optimization, technical bottleneck identification, team mentoring

Preferred skills

Cross-team alignment, documentation, performance reporting via UE Insights

Technologies

Houdini, Blender, Unreal Engine, Python, HLSL, Niagara, Sequencer, Unreal Insights, JIRA

Responsibilities

Own and industrialize the asset pipeline across tools; mentor junior Tech Artists; align Tech and Art teams on shared workflows; optimize rendering and memory performance; author shaders and VFX.

Seniority

Senior, hands-on IC with mentoring responsibilities