Senior Technical Artist
Core
Building a robust asset pipeline and establishing the Tech Art discipline from scratch for a new game production in Unreal Engine.
Role type
Senior Technical Artist (Pipeline & Discipline Builder)
Builds
Scalable asset pipelines integrating Houdini, Blender, and Unreal Engine
Domain
Video Game Development / Real-time Graphics
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> infrastructure (pipeline)
Required skills
Houdini, Blender, Unreal Engine asset pipeline, Python scripting, HLSL shader authoring, Unreal rendering optimization, technical bottleneck identification, team mentoring
Preferred skills
Cross-team alignment, documentation, performance reporting via UE Insights
Technologies
Houdini, Blender, Unreal Engine, Python, HLSL, Niagara, Sequencer, Unreal Insights, JIRA
Responsibilities
Own and industrialize the asset pipeline across tools; mentor junior Tech Artists; align Tech and Art teams on shared workflows; optimize rendering and memory performance; author shaders and VFX.
Seniority
Senior, hands-on IC with mentoring responsibilities