Senior Level Designer
Core
Designing and laying the foundations of a game's progression structure, from macro vision to detailed playable spaces, ensuring a readable and engaging experience.
Role type
Senior Level Designer
Builds
Level-based AA PC/Console game progression systems and playable prototypes
Domain
Video Game Development (Level Design)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features
Required skills
Progression system design, Difficulty curve construction, Rapid prototyping in Unreal Engine, Playtest analysis, Level design documentation, Rational Game Design principles
Preferred skills
Cross-discipline collaboration, Pipeline decision contribution
Technologies
Unreal Engine
Responsibilities
Design and prototype the game's overall progression structure including level arcs and pacing; Build coherent difficulty curves and adjust them based on playtest feedback; Produce blockouts and iterate on key levels to set game standards; Set up playtest tools and processes to evaluate pacing and challenge; Define level design guidelines to onboard the team; Collaborate with game designers, programmers, and technical artists to align mechanics with creative direction.
Seniority
Senior, hands-on IC