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Senior Level Designer

Paris, IDF, fr💼 Full-time🗓 2026-07-09 → 2026-09-26

Core

Designing and laying the foundations of a game's progression structure, from macro vision to detailed playable spaces, ensuring a readable and engaging experience.

Role type

Senior Level Designer

Builds

Level-based AA PC/Console game progression systems and playable prototypes

Domain

Video Game Development (Level Design)

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features

Required skills

Progression system design, Difficulty curve construction, Rapid prototyping in Unreal Engine, Playtest analysis, Level design documentation, Rational Game Design principles

Preferred skills

Cross-discipline collaboration, Pipeline decision contribution

Technologies

Unreal Engine

Responsibilities

Design and prototype the game's overall progression structure including level arcs and pacing; Build coherent difficulty curves and adjust them based on playtest feedback; Produce blockouts and iterate on key levels to set game standards; Set up playtest tools and processes to evaluate pacing and challenge; Define level design guidelines to onboard the team; Collaborate with game designers, programmers, and technical artists to align mechanics with creative direction.

Seniority

Senior, hands-on IC

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