Level Designer
Core
Designing, building, and optimizing gameplay locations, quests, and open-world systems including population, encounters, and AI mechanics for a multiplayer open-world game.
Role type
Level Designer
Builds
Open-world gameplay environments, encounters, and activities
Domain
Video Games / Open-World Action
Deliverable
production ML models | product features
Required skills
Level design, game mechanics implementation, enemy AI integration, combat system adaptation, open-world population design, bug testing, gameplay balancing, technical documentation, game engine proficiency
Preferred skills
Quest design, architectural knowledge, artistic skills (drawing, painting, modeling)
Technologies
Unity, Unreal, RedKit, Cryengine, RoadHog, Techland proprietary DevTools
Responsibilities
Implement and adapt game mechanics to level space, create and populate open-world gameplay elements, test levels for bugs and player experience, maintain level documentation
Seniority
Mid-level (3+ years experience or 1 published AAA project)