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Level Designer

Wrocław, Województwo dolnośląskie, pl💼 Full-time🗓 2026-07-08 → 2026-09-26

Core

Designing, building, and optimizing gameplay locations, quests, and open-world systems including population, encounters, and AI mechanics for a multiplayer open-world game.

Role type

Level Designer

Builds

Open-world gameplay environments, encounters, and activities

Domain

Video Games / Open-World Action

Deliverable

production ML models | product features

Required skills

Level design, game mechanics implementation, enemy AI integration, combat system adaptation, open-world population design, bug testing, gameplay balancing, technical documentation, game engine proficiency

Preferred skills

Quest design, architectural knowledge, artistic skills (drawing, painting, modeling)

Technologies

Unity, Unreal, RedKit, Cryengine, RoadHog, Techland proprietary DevTools

Responsibilities

Implement and adapt game mechanics to level space, create and populate open-world gameplay elements, test levels for bugs and player experience, maintain level documentation

Seniority

Mid-level (3+ years experience or 1 published AAA project)

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