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Senior Gameplay Systems Programmer - UGC / Programmeur sénior en systèmes de gameplay – CGU (contenu généré par les utilisateurs)

Montréal, QC, ca💼 Full-time🗓 2026-07-07 → 2026-07-31

Core

Design and implement scalable gameplay systems and frameworks for a AAA platform supporting systemic gameplay, multiplayer, and user-generated content.

Role type

Senior Gameplay Systems Programmer

Builds

Robust gameplay frameworks and features for internally-developed and player-authored experiences

Domain

Video Games / AAA Platform Development

Deliverable

production ML models | product features

Required skills

C++, Unreal Engine gameplay frameworks, gameplay architecture, modular systems design, debugging, profiling, optimization

Preferred skills

Open-world/sandbox game development, user-generated content (UGC) systems, multiplayer replication, AI gameplay systems, vehicle/traversal systems, live-service platforms

Technologies

Unreal Engine 5, C++

Responsibilities

Design, implement, and maintain scalable gameplay systems and frameworks; Develop gameplay features supporting systemic player interaction and emergent gameplay; Build systems for traversal, combat, vehicles, AI interactions, and environmental mechanics; Contribute to frameworks supporting UGC and creator-facing systems; Collaborate with designers to prototype and productionize features; Support multiplayer implementation including networking and state synchronization; Debug, optimize, and profile systems across multiple platforms; Participate in code reviews and workflow improvements.

Seniority

Senior, hands-on IC

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