Engineering Manager, Gameplay
Core
Lead a gameplay engineering team delivering cutting-edge systems in animation, locomotion, and camera for The Witcher 4.
Role type
Senior Engineering Manager (Gameplay Systems)
Builds
Core gameplay features including locomotion, animation, and camera systems for a next-gen RPG.
Domain
Video Game Development (AAA RPG)
Deliverable
production ML models | product features
Required skills
Unreal Engine 5, C++, gameplay systems design (locomotion, combat, camera), team leadership, automated testing, code optimization, risk management
Preferred skills
Motion matching, animation systems, mentoring engineers, cross-functional collaboration
Technologies
Unreal Engine 5, C++
Responsibilities
Design, implement, and maintain core gameplay features; develop tools and debugging utilities; write and maintain automated tests; debug, profile, and optimize technical issues; mentor engineers; collaborate with designers and QA to deliver cohesive experiences.
Seniority
Senior, hands-on IC with management responsibilities