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Animateur-trice jouabilité sénior (première personne) - [Far Cry]

Montreal, QC, ca💼 Full-time🗓 2026-05-19 → 2026-07-31

Core

Creating first-person character animations and animation systems for a new FPS game at Ubisoft Montreal.

Role type

Senior Gameplay Animator (First-Person)

Builds

Production-ready animation assets and systems for a AAA first-person shooter.

Domain

Video Games / First-Person Shooter

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Keyframe animation, Motion Capture data processing, Game engine integration, Animation system design, FPS gameplay feel tuning, Cross-functional collaboration

Preferred skills

MotionBuilder, AAA game publication experience

Technologies

Motion Capture, Game Engines

Responsibilities

Create first-person animations aligned with visual direction and game design constraints; Produce high-quality keyframe animations from video references; Process and enrich motion capture data for animation systems; Adjust animation data with precision for game engine requirements; Export and integrate animations per technical guidelines; Test, analyze, and revise animation systems in-game; Collaborate with technical animation, programming, and design teams to meet quality and schedule goals.

Seniority

Senior, hands-on IC

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