Animateur-trice jouabilité sénior (première personne) - [Far Cry]
Core
Creating first-person character animations and animation systems for a new FPS game at Ubisoft Montreal.
Role type
Senior Gameplay Animator (First-Person)
Builds
Production-ready animation assets and systems for a AAA first-person shooter.
Domain
Video Games / First-Person Shooter
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Keyframe animation, Motion Capture data processing, Game engine integration, Animation system design, FPS gameplay feel tuning, Cross-functional collaboration
Preferred skills
MotionBuilder, AAA game publication experience
Technologies
Motion Capture, Game Engines
Responsibilities
Create first-person animations aligned with visual direction and game design constraints; Produce high-quality keyframe animations from video references; Process and enrich motion capture data for animation systems; Adjust animation data with precision for game engine requirements; Export and integrate animations per technical guidelines; Test, analyze, and revise animation systems in-game; Collaborate with technical animation, programming, and design teams to meet quality and schedule goals.
Seniority
Senior, hands-on IC