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Lead Rendering Programmer - Anvil Engine

Singapore, sg💼 Full-time🗓 2026-05-11 → 2026-07-31

Core

Lead a high-performing rendering team to push the state of the art in water technology and real-time rendering for AAA game franchises.

Role type

Senior Lead Rendering Programmer (Graphics Engine)

Builds

Scalable rendering solutions, renderer systems, and game engine features for AAA titles.

Domain

Video Game Development / Real-Time Graphics

Deliverable

production ML models | product features

Required skills

C/C++, multi-threading, DirectX 12, Vulkan, Metal, shader programming, 3D mathematics, rendering algorithms, team leadership, technical strategy, code review, mentorship

Preferred skills

cross-platform development, low-level optimization, memory management, hardware tuning, Unreal/Unity/proprietary engines, middleware integration, real-time ray tracing, global illumination, physically-based rendering, procedural generation

Technologies

DirectX 12, Vulkan, Metal, Unreal, Unity

Responsibilities

Partner with Technical Directors to translate vision into executable technical strategies; Lead a high-performing rendering team through objective-setting and performance management; Drive technical decision-making across the rendering pipeline; Write production code to develop and optimize renderer systems; Architect scalable rendering solutions; Conduct rigorous code reviews and provide mentorship.

Seniority

Senior, hands-on IC with strategic leadership

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