Material Artist
Core
Creating high-quality, physically accurate, photo-realistic materials for real-time rendering.
Role type
Material Artist
Builds
Production-ready tileable materials and consistent PBR workflows
Domain
Real-time rendering / Automotive visualization
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Substance 3D Designer, Physically Based Rendering (PBR) workflows, Material scanning technology, Color theory, Lighting, Visual composition, Problem-solving, Attention to detail
Preferred skills
Unreal Engine, VRED, Automotive visualization, Real-time high-fidelity material systems
Responsibilities
Create tileable, production-ready materials from scratch; Build and maintain consistent PBR workflows and naming/parameter standards; Support material scanning and processing; Validate materials against physical samples and reference photography; Collaborate with lighting, environment, and tech art to ensure real-time performance
