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Material Artist

Gothenburg, Västra Götaland County, se💼 Full-time🗓 2026-04-28 → 2026-09-25

Core

Creating high-quality, physically accurate, photo-realistic materials for real-time rendering.

Role type

Material Artist

Builds

Production-ready tileable materials and consistent PBR workflows

Domain

Real-time rendering / Automotive visualization

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Substance 3D Designer, Physically Based Rendering (PBR) workflows, Material scanning technology, Color theory, Lighting, Visual composition, Problem-solving, Attention to detail

Preferred skills

Unreal Engine, VRED, Automotive visualization, Real-time high-fidelity material systems

Responsibilities

Create tileable, production-ready materials from scratch; Build and maintain consistent PBR workflows and naming/parameter standards; Support material scanning and processing; Validate materials against physical samples and reference photography; Collaborate with lighting, environment, and tech art to ensure real-time performance

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