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Senior Gameplay Designer (Enemies/NPC)

Warsaw, Masovian Voivodeship, pl💼 Full-time💰 $241,200–$381,480🗓 2026-04-28 → 2026-07-31

Core

Designing and implementing behaviors for unique NPCs and enemies to create engaging, challenging encounters in a new Witcher Saga game.

Role type

Senior Gameplay Designer (Enemies/NPC)

Builds

AI subsystems for NPCs and enemies, combat mechanics, and character companion behaviors.

Domain

AAA RPG/Action games, melee-oriented combat

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Designing and prototyping enemy/NPC behaviors, creating combat mechanics, working with Unreal Engine 4/5, understanding State Trees/Behavior Trees, playtesting and iteration, mentoring team members

Preferred skills

Experience in AAA RPG/Action titles, passion for games, sense of humor

Technologies

Unreal Engine 4, Unreal Engine 5, State Trees, Behavior Trees

Responsibilities

Design and implementation of NPCs and enemies behavior subsystems, collaborating with designers and programmers to refine mechanics, creating clear documentation for AI subsystems, acting as a subject matter expert and mentor

Seniority

Senior, hands-on IC

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