Senior Gameplay Designer (Enemies/NPC)
Core
Designing and implementing behaviors for unique NPCs and enemies to create engaging, challenging encounters in a new Witcher Saga game.
Role type
Senior Gameplay Designer (Enemies/NPC)
Builds
AI subsystems for NPCs and enemies, combat mechanics, and character companion behaviors.
Domain
AAA RPG/Action games, melee-oriented combat
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Designing and prototyping enemy/NPC behaviors, creating combat mechanics, working with Unreal Engine 4/5, understanding State Trees/Behavior Trees, playtesting and iteration, mentoring team members
Preferred skills
Experience in AAA RPG/Action titles, passion for games, sense of humor
Technologies
Unreal Engine 4, Unreal Engine 5, State Trees, Behavior Trees
Responsibilities
Design and implementation of NPCs and enemies behavior subsystems, collaborating with designers and programmers to refine mechanics, creating clear documentation for AI subsystems, acting as a subject matter expert and mentor
Seniority
Senior, hands-on IC