Senior Engineer, Story
Core
Designing, implementing, optimizing, and maintaining narrative and cinematic systems for a new IP (Project Hadar) using Unreal Engine 5.
Role type
Senior IC game engine/story systems engineer
Builds
Immersive story experiences, cinematic dialogues, and quest systems for open-world RPGs
Domain
Video game development (RPGs) using Unreal Engine 5
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
C++ coding principles, Unreal Engine 4/5 tool development, story/cinematic/quest system architecture, debugging and profiling, technical standards definition
Preferred skills
Unreal Engine Sequencer and Slate knowledge, Agile mindset
Technologies
Unreal Engine 5, C++, Sequencer, Slate
Responsibilities
Designing and implementing narrative and cinematic systems; Developing and supporting tools for immersive story implementation; Taking ownership of story tech features for performance and stability; Debugging and resolving technical challenges; Mentoring other programmers; Defining technical standards for story systems
Seniority
Senior, hands-on IC