Cinematic Technical Designer
Core
Implement cinematic sequences and build tools for cinematic systems in an open-world game, bridging mission design, player control, and authored content.
Role type
Senior IC cinematic technical designer
Builds
Interactive cinematics, mission scripting, and player-cinematic handoffs for a new open-world IP
Domain
Video game development (AAA open world)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features
Required skills
Unreal Engine 5 Sequencer, Blueprint scripting, open world mission architecture, camera composition and editing, cross-discipline collaboration
Preferred skills
MetaHuman facial animation pipelines, Perforce version control, film/screenwriting background, narrative branching systems
Technologies
Unreal Engine 5, Sequencer, Blueprint, MetaHuman, Perforce
Responsibilities
Implement cinematic sequences in UE5 using Sequencer; own the glue between mission scripting, player control, cameras, and VFX; build and maintain Blueprint logic for cinematic events; implement narrative implementation in writing tools; collaborate with Mission Designers to solve intersections of authored content and gameplay; pitch and playtest cinematic needs; integrate character performances and mo-cap data; partner with Audio teams for VO and sound timing; diagnose issues at cinematic/open world system boundaries; write technical documentation for cinematic pipelines.
Seniority
Senior, hands-on IC