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Cinematic Technical Designer

Santa Monica💼 Full-time💰 $115,000–$115,000🗓 2026-07-09 → 2026-07-31

Core

Implement cinematic sequences and build tools for cinematic systems in an open-world game, bridging mission design, player control, and authored content.

Role type

Senior IC cinematic technical designer

Builds

Interactive cinematics, mission scripting, and player-cinematic handoffs for a new open-world IP

Domain

Video game development (AAA open world)

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features

Required skills

Unreal Engine 5 Sequencer, Blueprint scripting, open world mission architecture, camera composition and editing, cross-discipline collaboration

Preferred skills

MetaHuman facial animation pipelines, Perforce version control, film/screenwriting background, narrative branching systems

Technologies

Unreal Engine 5, Sequencer, Blueprint, MetaHuman, Perforce

Responsibilities

Implement cinematic sequences in UE5 using Sequencer; own the glue between mission scripting, player control, cameras, and VFX; build and maintain Blueprint logic for cinematic events; implement narrative implementation in writing tools; collaborate with Mission Designers to solve intersections of authored content and gameplay; pitch and playtest cinematic needs; integrate character performances and mo-cap data; partner with Audio teams for VO and sound timing; diagnose issues at cinematic/open world system boundaries; write technical documentation for cinematic pipelines.

Seniority

Senior, hands-on IC

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