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Senior Gameplay Animator (Locomotion)

Boston, MA, us💼 Full-time💰 $95,000–$95,000🗓 2026-02-13 → 2026-07-31

Core

Define the look and feel of player and NPC locomotion (grounded movement to cybernetic actions) for a high-quality animation experience in a next-gen RPG.

Role type

Senior Gameplay Animator (Locomotion)

Builds

Player and NPC movement systems for Cyberpunk 2 (next mainline Cyberpunk 2077 game)

Domain

Video game development / Animation

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (locomotion animation systems)

Required skills

Gameplay animation development, Unreal Engine (Animation Blueprints, state machines, motion matching, Control Rig), 3D animation (Maya/MotionBuilder), hand-keyed animation, motion capture refinement, body mechanics and physics understanding

Preferred skills

Motion capture direction, motion-matching locomotion systems development

Technologies

Unreal Engine, Maya, MotionBuilder, Animation Blueprints, Control Rig

Responsibilities

Drive locomotion animation quality for player and NPC movement across gameplay states; Partner with Animation Lead to align animation quality with project aesthetic goals; Create pre-visualizations and prototypes; Implement and iterate locomotion animation in Unreal Engine; Research and advocate new animation techniques and workflows; Curate motion capture shot lists and provide performance direction; Mentor early-career animators

Seniority

Senior, hands-on IC

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