3D Character Artist
Core
Creating realistic 3D Character Body, Face, Hair, and Clothing/Armor Meshes and Textures for an indie open-world RPG.
Role type
3D Character Artist (Game)
Builds
Human characters, hair, clothing, and armor assets for Unreal Engine 4.
Domain
Game Development / Fantasy RPG
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Creating realistic Human Character Meshes and Textures, Creating realistic Human Clothing / Armor Meshes and Textures, Creating Human Hair sculpts using Hair Card and Alpha Planes, Physically-based Rendering (PBR) experience for game sculpting, Previous experience working with low-poly/game-ready assets, Full Texturing ability (Diffuse, Normal, Displacement), Able to work effectively and accurately from pre-defined concept art and designs
Preferred skills
Experience with Reallusion Character Creator 3, Teaching junior team members
Technologies
Unreal Engine 4, 3DS Max, Maya, Blender, Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat