Principal Game Engine Team Lead, Platform
Core
Lead the physics architecture and real-time rendering pipelines for a cutting-edge platform enabling immersive digital twins and predictive modeling across cloud, on-prem, and edge environments.
Role type
Principal Game Engine Team Lead, Platform
Builds
Physics simulation systems, real-time rendering pipelines, and digital twin platforms for logistics, telecom, defense, and infrastructure.
Domain
Game Engine Development, Physics Simulation, Real-Time Rendering
Deliverable
production ML models | product features | infrastructure
Required skills
C++ (modern standards), rigid-body dynamics, collision detection (GJK, SAT, CCD), numerical stability, multi-threading/job systems, SIMD/vectorization, memory management, profiling/debugging, engine integration (physics/animation/rendering), shader development (HLSL, GLSL, ShaderLab), graphics API integration (DirectX, Vulkan, Metal, OpenGL ES), team leadership, code review, technical documentation.
Preferred skills
Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX, advanced simulation (fracture, granular materials, vehicle dynamics, buoyancy/aero), GPU compute (CUDA, compute shaders), deterministic networking, console platform shipping (Xbox, PlayStation, Switch, PC).
Technologies
C++, Unreal Engine, Unity, Havok, Bullet, PhysX, CUDA, DirectX 11/12, Vulkan, Metal, OpenGL ES, HLSL, GLSL, ShaderLab, Shader Graph, VTune, PIX, Nsight, RenderDoc.
Responsibilities
Define data models, simulation loops, and solver strategies for physics architecture; deliver core physics features including collision detection, entity controllers, and vehicle dynamics; integrate physics with animation and gameplay logic; profile and optimize frame time and memory across platforms; establish test suites and verification practices for stability; build tools and authoring pipelines for designers; mentor engineers and enforce coding standards; lead cross-functional efforts with back-end, AI, and platform teams; design and optimize real-time rendering pipelines and shaders; integrate low-level graphics APIs; troubleshoot visual issues and align technical feasibility with artistic goals.
Seniority
Principal, hands-on IC with leadership responsibilities
