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Staff Software Engineer - Unpublished R&D Product (Sydney-Based; Relocation Provided)

Sydney, Australia💼 Full-time🗓 2026-06-26 → 2026-07-31

Core

Designing scalable foundational systems, tools, and player-focused features for an unpublished R&D game title.

Role type

Staff Software Engineer (P4)

Builds

Scalable systems, build/release tooling, and game features for Riot's R&D Game Team.

Domain

Video game development (R&D)

Deliverable

production ML models | product features | infrastructure

Required skills

C++, software engineering fundamentals, system design, debugging, cross-functional collaboration, game development experience

Preferred skills

Unreal Engine, scalable services, build/release pipelines, telemetry, version control (Perforce/Git), global-scale game development

Technologies

C++, Unreal Engine, Perforce, Git

Responsibilities

Lead design and development of scalable foundational systems and tooling; Drive technical discussions and decision-making across services; Collaborate with producers and QA to implement game features; Champion engineering best practices; Debug complex issues in development and live environments; Mentor teammates and contribute to team health; Identify technical risks and propose solutions; Provide feedback to product leaders on product direction.

Seniority

Staff, hands-on IC with mentorship

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