Senior Software Engineer - Low Level GPU
Core
Developing GPU Capture and Replay technology, profiling, and debugging features for the Razor GPU to analyze and debug graphics performance on PlayStation platforms.
Role type
Senior IC low-level GPU software engineer
Builds
GPU performance analysis and debugging tools for PlayStation hardware
Domain
Gaming hardware / Graphics software stack
Required skills
C++ development, GPU architecture knowledge, console graphics and memory management APIs, GPU profiling and debugging, complex system debugging, system design
Preferred skills
Experience with console development, end-to-end feature ownership, UX design influence
Technologies
C++, Razor GPU, PlayStation hardware APIs
Responsibilities
Develop GPU Capture and Replay technology to capture and re-execute GPU commands; Build profiling and debugging features for game developers; Create internal tools to improve the graphics software stack and diagnose low-level platform issues; Collaborate with game developers and platform engineers to design efficient and scalable tools.