Senior Programmer, AI and Creation Tools
Core
Develop and extend artist tools within the Unreal Editor to accelerate content creation, focusing on geometry/texturing processing, terrain authoring, and procedural generation.
Role type
Senior Tools Programmer (Unreal Engine)
Builds
User-facing tools for the Unreal Editor used by content developers worldwide
Domain
Game Engine Development / Real-time Entertainment
Deliverable
production ML models | product features
Required skills
C++, geometry processing, texture processing, procedural generation, agentic workflows, AI capabilities in programming, large codebase development
Preferred skills
Experience in games or film industry, distributed team collaboration
Technologies
Unreal Engine, C++
Responsibilities
Support and extend existing artist tools for internal and external users; Refactor tools for agentic workflows; Create new tools at the intersection of user-driven and agent-driven content creation; Collaborate with artists on internal projects; Work with developers across team boundaries; Contribute to major initiatives shaping the future of the Unreal Editor