Senior Programmer, AI and Creation Tools
Core
Develop and extend artist tools within the Unreal Editor to support user-driven and agentic workflows for geometry, texturing, terrain, and procedural generation.
Role type
Senior Tools Programmer (Unreal Engine)
Builds
Artist productivity tools and agentic workflows for the Unreal Engine
Domain
Game Engine Development / Real-time 3D Content Creation
Deliverable
production ML models | product features
Required skills
C++, geometry processing, texture processing, procedural generation, agentic AI workflows, large codebase navigation
Preferred skills
Experience in games or film industry artist tools, applying AI to advance artist workflows
Responsibilities
Support and extend existing artist tools for internal and external users, Refactor tools for agentic workflows, Create new tools at the intersection of user-driven and agent-driven creation, Collaborate with artists on internal projects, Contribute to major initiatives shaping the future of the Unreal Editor
Seniority
Senior, hands-on IC