Sr Game Designer
Core
Design progression systems, player lifecycle, and economic health for a live service multiplayer action heist game.
Role type
Senior Game Designer (Progression & Economy)
Builds
Player progression frameworks, monetization loops, and virtual economies for a live service title.
Domain
Gaming, Live Service, Multiplayer Action
Required skills
Systems design, Economic modeling, Data analysis, Spreadsheet modeling, Unreal Engine, Balancing & tuning, Telemetry interpretation, System documentation
Preferred skills
Economy simulation software, Python scripting, Level Design, Business Intelligence, UX Design
Responsibilities
Design complex player progression frameworks and virtual economies; Translate experience goals into structural maps and algorithmic logic; Balance rewards, XP curves, and drop rates; Integrate progression and monetization in a multiplayer ecosystem; Collaborate with Directors, Producers, and Engineers; Optimize systems post-launch based on player metrics.