CareerPlan
CAN-QC-Montreal-Rue St-HubertFull-time2026-10-01 → 2026-11-10

Core

Design progression systems, player lifecycle, and economic health for a live service multiplayer action heist game.

Role type

Senior Game Designer (Progression & Economy)

Builds

Player progression frameworks, monetization loops, and virtual economies for a live service title.

Domain

Gaming, Live Service, Multiplayer Action

Required skills

Systems design, Economic modeling, Data analysis, Spreadsheet modeling, Unreal Engine, Balancing & tuning, Telemetry interpretation, System documentation

Preferred skills

Economy simulation software, Python scripting, Level Design, Business Intelligence, UX Design

Responsibilities

Design complex player progression frameworks and virtual economies; Translate experience goals into structural maps and algorithmic logic; Balance rewards, XP curves, and drop rates; Integrate progression and monetization in a multiplayer ecosystem; Collaborate with Directors, Producers, and Engineers; Optimize systems post-launch based on player metrics.