3Dエンバイロメントアーティスト・3D Environmental Artist/Team ASOBI
Core
Creating playful and stunning 3D environment art, including organic and architectural models, textures, and level layouts for PlayStation games.
Role type
3D Environment Artist
Builds
3D models, textures, and level layouts for PlayStation games
Domain
Video game development
Required skills
Maya, ZBrush, Substance Painter, Substance Designer, UV mapping, 3D modeling, level layout, troubleshooting, level design collaboration, autonomous task management, realistic texturing, adaptive art style execution
Preferred skills
Game development, feature film, or VFX experience, concept art interpretation, proactive attitude, passion for art and gaming
Technologies
Maya, ZBrush, Substance Painter, Substance Designer
Responsibilities
Create high-quality 3D models and textures (organic and architectural); Layout levels using in-house editors; Troubleshoot levels to maintain design integrity, visual quality, and performance; Collaborate closely with the Environment Art Team and Level Designers
Seniority
Mid to Senior level (requires experience in game development, feature film, or VFX)