Lead Environment Artist
Core
Lead a team of environment artists to define visual style, establish best practices, and create immersive game environments.
Role type
Senior IC Lead Environment Artist
Builds
3D environment assets (architecture, props, foliage) and production pipelines for interactive games
Domain
Video game development
Required skills
3D modeling, sculpting, texturing, set dressing, pipeline development, Unreal Engine, Unity, Maya, ZBrush, Substance Suite, Photoshop, team leadership
Responsibilities
Lead and mentor a team of environment artists, Create high-quality 3D environment assets, Develop and maintain environment art pipelines and tools, Collaborate with level designers and technical artists, Oversee asset creation from concept to implementation, Champion innovative techniques for production efficiency