Lead VFX Artist
Core
Design, create, and implement particle effects and systems for AAA Call of Duty titles, ensuring high-quality visual effects that communicate essential game information.
Role type
Lead VFX Artist (Senior IC with team leadership)
Builds
AAA game titles (Call of Duty franchise)
Domain
Video Games / Real-time VFX
Required skills
Real-time VFX (Shuriken, Particle Graph, Cascade, Niagara), Console title experience, VFX optimization (Console/PC), Team leadership, VFX management, Tool development, Artistic direction
Preferred skills
Simulation knowledge, Post-processing, Shaders, 3D basics, Textures/spritesheets, Proprietary engine experience
Technologies
Shuriken, Particle Graph, Cascade, Niagara, Game Engines
Responsibilities
Design and implement particle effects and systems; Create visual effects communicating game information; Push technical boundaries for AAA VFX; Collaborate with artists, designers, and programmers; Improve current tools and propose new features; Guide and provide feedback to team members; Ensure consistent visual effects quality; Communicate risks and updates across the studio
Seniority
Senior, hands-on IC with management responsibilities