Technical Artist
Core
Bridge the gap between art and technology by building efficient pipelines, tools, and high-quality 3D assets for real-time projects in serious games, digital twins, and mixed reality.
Role type
Senior Technical Artist (Researcher)
Builds
Houdini-based pipelines for procedural assets, simulations, and effects; digital human systems and assets; tools for Unreal and Unity engines.
Domain
Games, Mixed Reality, Digital Twins, Applied and Serious Games
Required skills
Houdini (procedural workflows, simulations, rigging), Unreal Engine, Unity Engine, Python scripting, 3D modeling (Maya/Blender), digital human pipelines (facial rigging, shading, animation), shader/material creation, pipeline optimization
Preferred skills
Experience in research projects with open-ended challenges, versatility across technical-art tasks, mentoring and knowledge-sharing
Technologies
Houdini, Unreal Engine, Unity, Maya, Blender, Python
Responsibilities
Develop and integrate digital human systems and assets; design and optimize Houdini-based pipelines; build and maintain content in Unreal and Unity engines; advise on technical standards and best practices; troubleshoot complex technical issues; mentor team members and document workflows
Seniority
Senior, hands-on IC