Animation Intern
Core
Create high-quality in-game animations, VFX, and UI assets for Monster Legends and Dragon City using Spine.
Role type
2D game animator (intern)
Builds
Character animations, visual effects, and UI elements for mobile games
Domain
Interactive entertainment / Mobile gaming
Required skills
2D animation, core animation principles (timing, weight, anticipation, posing, spacing, follow-through), cut-out animation, skeletal animation, asset preparation
Preferred skills
Spine, Toon Boom Harmony, 3ds Max, Maya, Blender, Photoshop, frame-by-frame animation, sprite sheet creation, game development pipelines, game engines
Technologies
Spine, Toon Boom Harmony, 3ds Max, Maya, Blender, Photoshop
Responsibilities
Collaborate with animators, artists, developers, designers, and producers to ensure consistent product vision; Participate in animation reviews and provide feedback; Prepare game-ready assets compliant with technical guidelines; Learn and apply best practices for Spine animation within the production pipeline
Seniority
Intern