UI/UX Artist - Castle Busters
Core
Create high-quality 2D assets, UI flows, and style guides for mobile hyper-casual games to entertain millions of players.
Role type
UI/UX Artist (Mobile Games)
Builds
Mobile game prototypes and features for global distribution
Domain
Mobile Gaming / Hyper-casual
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
2D asset creation, UI/UX flow design, Figma, Photoshop, Unity implementation, UI framework library management, visual hierarchy, iconography, typography, color theory, composition
Preferred skills
UI animation, transition design, interaction feedback, motion design, AI tool usage for prototyping
Technologies
Figma, Photoshop, Unity
Responsibilities
Support Art Director in ideation and execution of game vision; Develop and optimize UX flows; Create and maintain UI Style Bible and component libraries; Create high-quality 2D assets (menus, HUDs, buttons, icons); Work with Game Designers to ensure UI supports gameplay; Iterate based on user data; Propose creative ideas to boost engagement
Seniority
Mid-level (3–5 years experience)