Tools & Pipeline Engineer
Core
Build and maintain technical infrastructure, custom tools, and automation pipelines for real-time 3D, virtual production, and immersive experiences.
Role type
Tools & Pipeline Engineer (Real-time 3D & Virtual Production)
Builds
Custom tools, motion capture processing pipelines, volumetric capture tools, and asset management solutions for film studios and major brands.
Domain
Entertainment, Virtual Production, Real-time 3D
Deliverable
production ML models | product features | infrastructure
Required skills
C++, Python, Unreal Engine (C++ & Blueprints), REST APIs, OSC/WebSockets, SQL, 3D data formats (FBX, USD), TouchDesigner, Git/Perforce
Preferred skills
Volumetric capture tech, DCC APIs (Maya, Houdini, Blender, Omniverse), Disguise, cloud computing, generative AI pipelines
Technologies
Unreal Engine, TouchDesigner, Vicon, Disguise, ffmpeg, ImageMagick, USD, FBX
Responsibilities
Develop custom tools and scripts for Unreal Engine projects; Build and maintain motion capture data processing pipelines; Create volumetric capture processing tools; Design data wrangling solutions for media asset management; Develop pipeline automation tools; Collaborate with artists to identify workflow bottlenecks; Build custom integrations between software packages.
Seniority
Mid-level, hands-on IC
