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Tools & Pipeline Engineer

Brooklyn, NY💼 Full-time🗓 2026-09-20 → 2026-09-25

Core

Build and maintain technical infrastructure, custom tools, and automation pipelines for real-time 3D, virtual production, and immersive experiences.

Role type

Tools & Pipeline Engineer (Real-time 3D & Virtual Production)

Builds

Custom tools, motion capture processing pipelines, volumetric capture tools, and asset management solutions for film studios and major brands.

Domain

Entertainment, Virtual Production, Real-time 3D

Deliverable

production ML models | product features | infrastructure

Required skills

C++, Python, Unreal Engine (C++ & Blueprints), REST APIs, OSC/WebSockets, SQL, 3D data formats (FBX, USD), TouchDesigner, Git/Perforce

Preferred skills

Volumetric capture tech, DCC APIs (Maya, Houdini, Blender, Omniverse), Disguise, cloud computing, generative AI pipelines

Technologies

Unreal Engine, TouchDesigner, Vicon, Disguise, ffmpeg, ImageMagick, USD, FBX

Responsibilities

Develop custom tools and scripts for Unreal Engine projects; Build and maintain motion capture data processing pipelines; Create volumetric capture processing tools; Design data wrangling solutions for media asset management; Develop pipeline automation tools; Collaborate with artists to identify workflow bottlenecks; Build custom integrations between software packages.

Seniority

Mid-level, hands-on IC

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