Technical VFX Artist, Pokémon GO
Core
Create performant VFX and graphics shaders in Unity for a live mobile game, bridging technical and creative aspects of game development.
Role type
Technical VFX Artist (Mobile Game)
Builds
Live-game features and VFX for Pokémon GO
Domain
Mobile gaming, Real-time 3D graphics
Required skills
Unity 3D, VFX creation, Graphics shaders (HLSL/GLSL), Python, C#, Performance optimization, Generative AI tools, Agentic AI workflows
Preferred skills
Shader writing, Tool development, Multi-person studio collaboration, Japanese fluency
Technologies
Unity 3D, Python, C#, HLSL, GLSL, Generative AI
Responsibilities
Create performant VFX in Unity while maintaining artistic direction; Collaborate with art, design, engineering, and product teams; Build rapid prototypes of experimental features; Iterate on Unity 3D scene implementation; Create performant graphics shaders; Facilitate communication between art and engineering; Leverage AI to accelerate prototyping and content creation
Seniority
Mid-level (3+ years experience)