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3D Character Artist - Talent Pool (APAC)

Auckland, North Island💼 Full-time🗓 2025-10-01 → 2026-10-01

Core

Crafting high-quality 3D character assets (organic and hard surface) from concept to game-ready models for AAA-quality games across PC, console, mobile, and VR/AR platforms.

Role type

Mid-level generalist 3D Character Artist

Builds

3D character assets for video games

Domain

Video game development

Required skills

ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, high- and low-poly modeling, texturing, shading, topology, rigging, skinning, anatomy, proportion, weight, volume

Preferred skills

Marvelous Designer, photogrammetry, procedural workflows, Unreal Engine, Unity

Responsibilities

Create high-quality 3D character assets including organic and hard surface elements; Develop textures and materials optimized for performance; Ensure proper topology, rigging, and skinning for characters; Troubleshoot technical challenges related to character development; Collaborate with art leads, designers, and animators; Actively participate in team critiques to refine assets.

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