3D Character Artist - Talent Pool (APAC)
Core
Crafting high-quality 3D character assets (organic and hard surface) from concept to game-ready models for AAA-quality games across PC, console, mobile, and VR/AR platforms.
Role type
Mid-level generalist 3D Character Artist
Builds
3D character assets for video games
Domain
Video game development
Required skills
ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, high- and low-poly modeling, texturing, shading, topology, rigging, skinning, anatomy, proportion, weight, volume
Preferred skills
Marvelous Designer, photogrammetry, procedural workflows, Unreal Engine, Unity
Responsibilities
Create high-quality 3D character assets including organic and hard surface elements; Develop textures and materials optimized for performance; Ensure proper topology, rigging, and skinning for characters; Troubleshoot technical challenges related to character development; Collaborate with art leads, designers, and animators; Actively participate in team critiques to refine assets.