3D Environment Artist - Talent Pool (APAC)
Core
Create high-quality 3D environment assets including landscapes, architecture, and props for video games.
Role type
3D Environment Artist
Builds
Immersive game worlds for co-development projects
Domain
Video game development
Required skills
3D modeling, UV mapping, texturing, material creation, optimization for real-time performance, composition, lighting, color theory
Preferred skills
Procedural tools/pipelines, photogrammetry workflows, scripting for workflow efficiency
Technologies
Maya, Blender, Photoshop, Substance Painter, Substance Designer, Unity, Unreal Engine, Houdini
Responsibilities
Create 3D environment assets aligned with creative vision and gameplay requirements; Collaborate with art leads and designers to craft immersive worlds; Model, texture, and optimize assets for real-time performance; Contribute to art pipeline and workflow development; Ensure consistency in environmental art style; Troubleshoot artistic or technical issues during production
Seniority
Mid-level (3+ years experience)