Senior/Lead Gameplay Animator - 3C & FPS
Core
Shape responsive character movement, controls, and camera (3C) systems for AAA first-person shooter gameplay from prototype to polish.
Role type
Senior/Lead Gameplay Animator (3C & FPS)
Builds
AAA FPS games with high-fidelity character movement and combat responsiveness
Domain
Video Games / First-Person Shooter
Deliverable
production ML models | product features
Required skills
AAA FPS gameplay animation, character locomotion, state machines, animation graphs, motion capture, keyframe animation, engine integration, procedural animation, inverse kinematics, motion matching, animation retargeting
Preferred skills
Technical animation background, scripting/tool development, traversal mechanics, melee combat animation, first-person/third-person consistency
Technologies
Unreal Engine, Unity, Motion Capture Systems, Animation Tools
Responsibilities
Own gameplay animation features from concept to completion; create high-quality movement and action animations; build and refine animation graphs and state machines; partner with designers and programmers to refine movement responsiveness; evaluate work in playable builds and resolve animation issues; mentor teammates (Lead level)
Seniority
Senior, hands-on IC / Lead, strategy & mentorship