Character Art Lead
Core
Lead character art team to define visual quality, direction, and pipeline standards for game characters.
Role type
Senior IC character art lead (strategy & mentorship)
Builds
Production-ready character assets for AAA video games
Domain
Video game development (AAA)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features
Required skills
Character modeling, sculpting, texturing, anatomy, form, proportion, silhouette, pipeline creation, strategic decision-making, resource allocation, risk assessment, documentation, workflow optimization, team mentoring
Preferred skills
External vendor management, new studio pipeline establishment, rigging/skinning, garment simulation, rigid body dynamics/cloth simulation, team building
Technologies
Maya, ZBrush, Substance Painter, Unreal Engine
Responsibilities
Lead and mentor character art team; partner with Art Director on visual language and standards; make strategic decisions on workflows and pipelines; allocate resources across internal teams and outsourcing; collaborate with Production/Directors on scope and priorities; evaluate assets at key development stages; collaborate with Animation/Technical Art/Engineering on asset integration; define and maintain art documentation and best practices; identify pipeline improvement opportunities; stay current with industry techniques and technology.
Seniority
Senior, hands-on IC with leadership responsibilities