Senior Technical Combat Designer
Core
Design, balance, and implement boss encounters, enemies, and combat systems in Unreal Engine, bridging design concepts with animation and technical execution.
Role type
Senior Technical Combat Designer (Game Development)
Builds
Combat characters, enemy systems, and boss encounters for video games
Domain
Video Game Development / Combat Systems
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (gameplay systems)
Required skills
Combat system design, Unreal Engine (Blueprints, Behavior Trees, Animation Blueprints), Animation principles (weight, timing, anticipation), Animation tools (Maya, MotionBuilder, Blender), Combat feel tuning, Frame data analysis, Hitbox timing, Input buffering, C++ (basic), AI-assisted coding
Preferred skills
Boss encounter balancing, Niagara VFX prototyping, Co-development environment experience
Technologies
Unreal Engine, Maya, MotionBuilder, Blender, Niagara
Responsibilities
Build and balance bosses and enemies in Unreal Engine; Design attacks end to end including animation hookup and hit reactions; Author or modify animations and integrate into gameplay; Implement combat logic using Blueprints and state machines; Diagnose combat issues using frame data and input buffering concepts.
Seniority
Senior, hands-on IC