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Senior Technical Combat Designer

Los Angeles, California, United States🌐 Remote💼 Full-time🗓 2026-09-18 → 2026-09-25

Core

Design, balance, and implement boss encounters, enemies, and combat systems in Unreal Engine, bridging design concepts with animation and technical execution.

Role type

Senior Technical Combat Designer (Game Development)

Builds

Combat characters, enemy systems, and boss encounters for video games

Domain

Video Game Development / Combat Systems

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (gameplay systems)

Required skills

Combat system design, Unreal Engine (Blueprints, Behavior Trees, Animation Blueprints), Animation principles (weight, timing, anticipation), Animation tools (Maya, MotionBuilder, Blender), Combat feel tuning, Frame data analysis, Hitbox timing, Input buffering, C++ (basic), AI-assisted coding

Preferred skills

Boss encounter balancing, Niagara VFX prototyping, Co-development environment experience

Technologies

Unreal Engine, Maya, MotionBuilder, Blender, Niagara

Responsibilities

Build and balance bosses and enemies in Unreal Engine; Design attacks end to end including animation hookup and hit reactions; Author or modify animations and integrate into gameplay; Implement combat logic using Blueprints and state machines; Diagnose combat issues using frame data and input buffering concepts.

Seniority

Senior, hands-on IC

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