3D Artist
Core
Create 3D environment props, objects, and scenes for a live mobile game.
Role type
3D Environment Artist
Builds
3D assets for mobile game engines
Domain
Mobile gaming
Required skills
3D modeling, texturing, art fundamentals, pipeline adaptation, quality assurance
Preferred skills
Unity, Blender, 3D Studio Max, Maya, Softimage
Technologies
Unity, Blender, 3D Studio Max, Maya, Softimage, Photoshop
Responsibilities
Produce models and textures of 3D environment props, objects, and scenes; Understand and follow art requirements and specific needs of the project; Promptly learn any new tools or techniques; Execute tasks assigned to them according to the project schedule while meeting quality expectations; Use checklists to perform initial art and technical quality checks before sending art assets to the Team Leader for review; Fix all problems noted by the Team Leader and Art Director; Support Junior Artists, helping them to deal with tasks when needed
Seniority
Mid-level, hands-on IC