Chef d'équipe - Artiste de niveau / Lead Level Artist
Core
Lead Level Artist responsible for creating, designing, and integrating visually captivating, gameplay-focused levels for a historical China-themed game using Unreal Engine 5.
Role type
Senior IC Lead Level Artist (Level Design)
Builds
Immersive game levels and environments for a AAA title
Domain
Video Games / Historical China / Unreal Engine 5
Required skills
Level design, 3D software (Blender, 3ds Max, ZBrush), Unreal Engine 5, lighting, color theory, composition, optimization, leadership, Agile/Scrum
Preferred skills
8+ years in game development, historical/cultural context expertise, cross-cultural collaboration
Technologies
Unreal Engine 5, Blender, 3ds Max, ZBrush
Responsibilities
Define and implement artistic direction for levels, conduct research on historical China geography and architecture, supervise end-to-end level production pipeline, create narrative-driven environments, lead and mentor a team of level artists, establish and maintain efficient artistic pipelines, collaborate with designers, programmers, and animators, resolve artistic and technical problems, communicate regularly with the China studio.
Seniority
Senior, hands-on IC with leadership responsibilities