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Sr/Staff Graphics Engineer

HQ💼 Full-time💰 $150,000–$150,000🗓 2026-06-26 → 2026-07-31

Core

Building the rendering engine and UI framework for humanoid robot head displays to create expressive, natural human-robot interactions.

Role type

Senior/Staff Graphics Software Engineer

Builds

Robot head displays and UI frameworks for autonomous humanoid robots

Domain

Robotics / Embedded Graphics

Deliverable

production ML models | product features

Required skills

Qt/QML, Vulkan, OpenGL ES, shader authoring (GLSL/SPIR-V), vector graphics rendering, embedded Linux development, C++, performance optimization on resource-constrained hardware

Preferred skills

Game engines (Unreal/Unity), scene graph architectures, SVG rendering, display hardware interfaces (MIPI DSI, HDMI), EGLFS/DRM/KMS, HMI design

Technologies

Qt, QML, Vulkan, OpenGL ES, GLSL, SPIR-V, C++, Linux, MIPI DSI, HDMI, EGLFS, DRM, KMS

Responsibilities

Design and optimize graphics rendering stack from GPU pipeline to UI components; Build and maintain Qt/QML applications for embedded Linux; Develop and tune shaders for real-time vector graphics and animations; Implement and optimize Vulkan and OpenGL ES rendering pipelines; Collaborate with Design and HMI teams to implement UI/UX designs; Profile and optimize rendering performance for minimal power draw; Integrate graphics components into the Robot Platform software stack

Seniority

Senior/Staff, hands-on IC

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