Texture Artist
Core
Create realistic or stylized textures for 3D assets of various styles and complexities for film/TV projects.
Role type
Texture Artist (Associate/Intermediate)
Builds
Textures for 3D assets in film/TV pipelines
Domain
Film/TV VFX
Required skills
UV mapping, PBR workflows, colorspace management, shading, lighting, rendering, Linux/UNIX shell scripting, Katana, Lookdev
Preferred skills
Nuke, ZBrush, Mudbox
Technologies
Mari, Substance Painter, Photoshop, Maya, Mudbox, ZBrush, Substance Designer, Nuke, Katana, Linux/UNIX
Responsibilities
Create realistic or stylized textures for 3D assets, collaborate with Lookdev artists, follow art direction and style guides, deliver high-quality work on time, address feedback notes, maintain references and use proper colorspace workflows, solve technical issues, propose workflow improvements
Seniority
Mid-level (2-4+ years production experience)