CareerPlan

sandbox - [Art] Technical Artist

UkraineFull-time2026-10-19 → 2026-10-23

Core

Connector between developers and artists who develops, controls, and optimizes visual content in game engines.

Role type

Technical Artist

Builds

Visual content and systems (shaders, post-processes, lighting, cameras, procedural systems, tools)

Domain

Game Development

Required skills

Game Engines (Unreal, Unity), C++, C#, Unreal Blueprints, Procedurals, Lighting, Shaders (GLSL/HSLS), Rendering & Post Processing, VFX, Rigging and Animation, Graphic Rendering Pipeline, Source Control (Git, Perforce, Mercurial)

Preferred skills

3D development software (3DS Max, Maya, Blender, Motion Builder), Modelling & Texturing

Technologies

Unreal, Unity, C++, C#, Unreal Blueprints, GLSL, HSLS, Git, Perforce, Mercurial, 3DS Max, Maya, Blender, Motion Builder

Responsibilities

Organize communication between art and development, Develop visual content and systems, Form pipelines for target platforms, Control visual project performance, Optimize graphic performance, Create functional prototypes, Audit content and improve pipelines, Solve performance bottlenecks, Share best practices and train team, Produce and maintain documentation

Seniority

Mid-level, hands-on IC