sandbox - [Art] Technical Artist
Core
Connector between developers and artists who develops, controls, and optimizes visual content in game engines.
Role type
Technical Artist
Builds
Visual content and systems (shaders, post-processes, lighting, cameras, procedural systems, tools)
Domain
Game Development
Required skills
Game Engines (Unreal, Unity), C++, C#, Unreal Blueprints, Procedurals, Lighting, Shaders (GLSL/HSLS), Rendering & Post Processing, VFX, Rigging and Animation, Graphic Rendering Pipeline, Source Control (Git, Perforce, Mercurial)
Preferred skills
3D development software (3DS Max, Maya, Blender, Motion Builder), Modelling & Texturing
Technologies
Unreal, Unity, C++, C#, Unreal Blueprints, GLSL, HSLS, Git, Perforce, Mercurial, 3DS Max, Maya, Blender, Motion Builder
Responsibilities
Organize communication between art and development, Develop visual content and systems, Form pipelines for target platforms, Control visual project performance, Optimize graphic performance, Create functional prototypes, Audit content and improve pipelines, Solve performance bottlenecks, Share best practices and train team, Produce and maintain documentation
Seniority
Mid-level, hands-on IC