Technical Artist
Core
Bridge Art and Engineering teams to integrate assets, optimize performance, and develop tools for a mobile game.
Role type
Technical Artist (Mobile Game)
Builds
Mobile game features and systems
Domain
Mobile gaming, Unity engine
Deliverable
production ML models | product features | infrastructure
Required skills
Unity engine, C# scripting, shader development, VFX creation, 3D asset optimization, mobile platform constraints, pipeline architecture
Preferred skills
Python, HLSL/GLSL, Blender/Maya, performance profiling
Technologies
Unity, Shuriken, VFX Graph, HLSL, GLSL, Blender, Maya
Responsibilities
Integrate art assets into Unity engine, develop custom tools and automation scripts, optimize visual effects for mobile performance, create and maintain custom shaders, troubleshoot technical art issues, document technical art standards
Seniority
Mid-level, hands-on IC