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Technical Artist

Turkey🌐 Remote💼 Full-time🗓 2026-04-20 → 2026-07-31

Core

Bridge Art and Engineering teams to integrate assets, optimize performance, and develop tools for a mobile game.

Role type

Technical Artist (Mobile Game)

Builds

Mobile game features and systems

Domain

Mobile gaming, Unity engine

Deliverable

production ML models | product features | infrastructure

Required skills

Unity engine, C# scripting, shader development, VFX creation, 3D asset optimization, mobile platform constraints, pipeline architecture

Preferred skills

Python, HLSL/GLSL, Blender/Maya, performance profiling

Technologies

Unity, Shuriken, VFX Graph, HLSL, GLSL, Blender, Maya

Responsibilities

Integrate art assets into Unity engine, develop custom tools and automation scripts, optimize visual effects for mobile performance, create and maintain custom shaders, troubleshoot technical art issues, document technical art standards

Seniority

Mid-level, hands-on IC

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